From: Information-centric mobile caching network frameworks and caching optimization: a survey
Optimization goals | Network architecture | Optimization objective | Works | Research method |
---|---|---|---|---|
Network centric optimization | Mobile cellular networks | Energy consumption/Energy efficiency | Optimization | |
Traffic load | [30] | Trace-based simulation | ||
Utility function | [4] | Game theory | ||
Information Centric Networking | Energy consumption | Optimization | ||
[97] | Trace-based simulation | |||
Energy saving rate/Energy cost | [95] | Game theory | ||
Utility function | [96] | Game theory | ||
Link stress | [58] | GT-ITM(simulation ) | ||
Test bed and synthetic workload generators | ||||
Traffic load | [62] | Trace-based simulation | ||
[98] | Test bed | |||
[101] | GT-ITM(simulation ) | |||
[94] | Optimization | |||
Network overhead | [55] | Test bed | ||
[90] | Optimization | |||
Number of resources | [25] | OMNET++ (simulation) | ||
Wireless ad-hoc networks | Total cost | [89] | Optimization | |
Throughput | [47] | QualNet(simulation ) | ||
[59] | Test bed | |||
ICN WLAN/ICMANET | Traffic load | [52] | Test bed | |
link traffic | [92] | Optimization | ||
Throughput | [102] | NS-2(simulation ) | ||
User centric optimization | Mobile cellular networks | User access delay | Optimization | |
[103] | Game theory | |||
[30] | Trace-based simulation | |||
Delay reduction | [107] | Optimization and Trace-based simulation | ||
Caching hit rate | Optimization | |||
[106] | Trace-based simulation | |||
Information Centric Networking | Caching hit rate | Optimization | ||
[58] | GT-ITM(simulation ) | |||
[25] | OMNET++ (simulation) | |||
Delivery latency | [28] | Optimization | ||
Energy consumption reward | [105] | Optimization | ||
Wireless ad hoc networks | User access delay/ Distance in hops | [45] | NS-2(simulation ) | |
[46] | Omnet++ (simulation) | |||
Cache hit rate | [45] | NS-2(simulation ) | ||
[46] | Omnet++ (simulation) | |||
[44] | Experiment | |||
Hybrid work | Offloading failure probability | [53] | Optimization | |
video playback quality | [54] | NS-3(simulation ) | ||
Social network based on DTN | User access delay | [43] | Trace-based simulation |